11 дек. 2008 г.

Manufacturing Guide

originally posted

Manufacturing Guide

Manufacturing Index

Introduction

So you want to get into manufacturing?

Ok, well first of all you need to

STOP

Why I hear you ask.... well it's like this, if you was to manufacture anything without first researching the market, you may as well send all your ISK to Braaage. Yep give me all your ISK, now you might be thinking I've lost it here but I haven't. It's a stark lesson to start building and then find out you can't sell it because the market is saturated with the item you have made.

So number 1 golden rule to becoming a manufacturer is to find a marketable item in a region which is in short supply. I cannot stress enough the importance of market research before you start building.

Skills needed for manufacturing

Industry - Allows basic operation of factories. 4% reduction in manufacturing time per skill level.

Production Efficiency - 4% reduction per skill level to the material requirements needed for production. Requires Industry L3.

Mass Production - Ability to run 1 additional manufacturing jobs per level. Requires Industry L3.

Advanced Mass Production - Ability to run 1 additional manufacturing jobs per skill level. Requires Mass Production L5

Supply Chain Management - Proficiency at starting jobs remotely. This means YOU can be further away from your blueprint and materials (which must be in the same station) and be able to start manufacturing jobs. Level 1 allows for range within the same solar system. Levels 2 extends that range to 5 jumps and then each subsequent level doubles it. Level 5 allows for full regional range.

The above skills are the basic ones needed to become a manufacturer. Supply Chain Management, Mass production and Advanced Mass Production aren't necessary unless you plan on going into manufacturing big time. They simply allow you to manufacture remotely and build more than 1 item at once.

Industry and Prod Efficiency are important skills and you really need them both at L5 before you think about starting to manufacture anything.

Skills needed for Tech 2 & Capital Manufacturing

There are a whole host of additional skills required for building Tech 2 and Capital items, way too many to list here.

To check out the skills required for a build simply look at the Blueprint information. It will tell you which skills are required. See the blueprint section for a better understanding.

Items needed to manufacture an item

Required items are:

  • A blueprint (copy or an original)
  • Materials required on the blueprint
  • Skills required on the blueprint
  • A factory slot

To put on a manufacturing job simply have all the items in your hangar, in a station with a factory slot and right click the blueprint and select manufacture. The rest is straight forward in checking you have the correct items and accepting the job.

Blueprints - where to get them

Most (but not all) Tech 1 Blueprint Originals (BPOs) are sold in NPC stations in empire. Some BPOs are regional so for instance you might have to travel to Gallente space to get a Gallente ship BPO. Mining barge (retriever, procurer and covetor) BPOs have been seeded for some bizarre reason in 0.0 space, they are available in one of ORE stations:

4C-B7X VI - Moon 1 - Outer Ring Excavations Refinery
4C-B7X VIII - Moon 1 - Outer Ring Excavations Mining Outpost
NM-OEA V - Moon 4 - Outer Ring Excavations Mining Outpost
NM-OEA VI - Moon 23 - Outer Ring Excavations Mining Outpost

But be aware unless you know what you are doing you will probably get shot and killed. If you are willing to pay slightly over the normal price you should find some in Jita.

No Tech II BPOs are available in game anywhere with the exception of buying from another player. Now you might think this in not right but the universe of EVE is ever changing. Tech II BPOs were given out once by Research & Development (R&D) agents, this process was a lottery and most think it was unfair. Anyway to cut a long story short the Tech II lottery was scrapped and Invention has taken it's place. So the only way to manufacture Tech II items without a BPO is to invent them (see Invention section).

Faction item BPOs do not exist, some Blueprint Copies (BPC) are available for COSMOS items (not really faction I know but still) so the only way to get faction items is by killing another player who has them fitted, from Officer NPC spawns or buying them.


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